Course syllabus

DAT610 Human - computer interaction lp3 VT24 (7.5 hp)

Course is offered by the department of Computer Science and Engineering.

This class is no longer offered as a hybrid course.

Contact details

Please contact the teachers via Canvas message *only*. Email correspondence will experience significant delays.

  • Examiner: Paweł W. Woźniak
  • Teacher: Morteza Abdipour
  • Teacher: Sara Ljungblad
  • TA: Meagan Loerakker
  • TA: Kasper Lundberg
  • TA: Wendy Zhou
  • TA: Hugo Andresson

Student Representatives:

Hanna Carling, Pontus Granli Holmberg, Adam Boman, Xiaoran Zhang, Petra Bernáthová

Aim

The purpose of this course is to give students basic knowledge regarding methods for designing and evaluating user interfaces.

Learning outcomes (after the completion of the course the student should be able to)

Knowledge and Understanding
  • Describe phases in the design process
  • Describe methods for development and evaluation of human-computer interaction
  • Describe similarities and differences in design for different user groups
  • Describe considerations for involving users in the design process
  • Understand the role of HCI in the software development process and information technology
Skills and Abilities
  • Design interfaces for certain user groups
  • Adapt design methods to suit users' context and needs
  • Investigate and describe user needs and requirements
  • Include ethical issues in the design process and adapt the process for ethical needs
Judgement Ability and Approach
  • Analyze designs based on user needs
  • Make a well-founded evaluation of the ethical and societal consequences of a design
  • Critique design and design processes with respect to user needs

Content

Human Computer Interaction (HCI) is a field which deals with the design, evaluation and implementation of interactive systems and studying phenomena around them. The aim of the course is to allow students to experience the most important phases of user-centered design: understanding context of use, charting requirements, generating multiple design solutions and evaluating prototypes with users. The course consists of both theoretical and practical parts, and students learn about the different steps in the design process and relevant methods for designing for users. Overall, the course will cover a broad area of designing interactive systems, which includes different types of interfaces and interaction modalities. The course prepares students to collaborate in an interdisciplinary environment with specialists in design and cognitive science.

Organisation

Types of activities

Lecture: Sara delivers a traditional interactive lecture, engaging students with the course material in real-time.
Flipped Lecture: Students are required to watch the corresponding videos before the lecture; it starts with an interactive session using Mentimeter, then proceeds to individual or group consultations with Paweł for project and course-related questions.
Exercise: This is a mandatory, attendance-monitored activity led by Morteza and TAs, focusing on the practical application of course concepts to your project; refer to the provided link for detailed rules.
Supervision: A dedicated period for enhancing your project, clarifying doubts, and obtaining feedback from instructors on your progress.
Exam: Exams, including the trial, actual, and retake, are conducted digitally via Inspera, with the trial exam being an at-home exercise.

Schedule (TBC)

Week Day Date Time Content Type of activity Room
v 3 Tuesday 2024-01-16 10:00 Course Introduction Lecture SB-H2
v 3 Wednesday 2024-01-17 08:45 UCD basics Flipped lecture SB-H2
v 3 Friday 2024-01-19 10:00 Practical Introduction to UCD Exercise SB3-L110, SB3-L111, SB3-L112, SB3-L113
v 4 Tuesday 2024-01-23 10:00 Data Gathering and Analysis Lecture HC4
v 4 Wednesday 2024-01-24 08:45 Technology for wellbeing Flipped lecture HC4
v 4 Friday 2024-01-26 10:00 Project start + Data gathering for your project Exercise SB3-L110, SB3-L111, SB3-L112, SB3-L113
v 5 Tuesday 2024-01-30 10:00 Human Factors Lecture SB-H8
v 5 Wednesday 2024-01-31 08:45 Inclusive design Lecture SB-H2
v 5 Friday 2024-02-02 10:00 Lit seminar Seminar SB3-L110, SB3-L111, SB3-L112, SB3-L113
v 6 Tuesday 2024-02-06 10:00 Prototyping Flipped lecture SB-H2
v 6 Friday 2024-02-09 10:00 Ideation & Prototyping for your project Exercise SB3-L110, SB3-L111, SB3-L112
v 7 Tuesday 2024-02-13 10:00 Guest lecture Lecture Zoom
v 7 Wednesday 2024-02-14 08:45 Trial exam Trial exam Canvas at home
v 7 Friday 2024-02-16 10:00 Project supervision Supervision SB3-L110, SB3-L111, SB3-L112, SB3-L113
v 8 Tuesday 2024-02-20 10:00 Evaluation Flipped lecture SB-H2
v 8 Friday 2024-02-23 10:00 Planning evaluation for your project Exercise SB3-L110, SB3-L111, SB3-L112, SB3-L113
v 9 Tuesday 2024-02-27 10:00 Ethics Flipped lecture Zoom
v 9 Wednesday 2024-02-28 08:45 Evaluation - Analysis Flipped lecture Zoom
v 9 Friday 2024-03-01 10:00 Running/analysing evaluation Exercise SB3-L110, SB3-L111, SB3-L112, SB3-L113
v 10 Tuesday 2024-03-05 10:00 HCI and the computing profession Flipped lecture SB-H1
v 10 Wednesday 2024-03-06 08:45 Sensors and Ubiquitous computing Flipped lecture SB-H2
v 10 Friday 2024-03-08 10:00 Project supervision + adversary method Exercise SB3-L110, SB3-L111, SB3-L112, SB3-L113
v  11 Tuesday 2024-03-12 PM Exam Inspera on campus Campus Johanneberg
v 23 Friday 2024-06-07 AM Retake exam Inspera on campus Campus Johanneberg
v 35 Wednesday 2024-08-28 AM Retake exam Inspera on campus Campus Johanneberg

Attendance

Active group work during exercise sessions is mandatory. This page explains how we assess attendance.

Course literature

Preece, J., Rogers, Y. & Sharp, H. (2019). Interaction design : beyond human-computer interaction. Indianapolis, IN: Wiley.
Link to the e-book (Chalmers' Library) (Links to an external site.)
Link to the e-book (University of Gothenburg's Library) (Links to an external site.)

Course design

The course is based on lectures, exercises, group project, and an individual hand-in.

The whole course is tightly connected to the course book.

Examination form

The examination consists of two modules, namely:

  1. Project, 3 credits (pass / fail), assessed based on a project report
  2. A digital on-campus exam (Inspera) (U/3/4/5)
In case the students fail the project report, they must write a new report, with extra requirements, in the next retake period. There is only one opportunity to correct the project report. The exam can be retaken as per local regulations. The course grade is the exam grade if project is passed.

Changes made since the last occasion

  • Changes to summative exam instead of two home exams
  • Added trial exam as activity
  • More project supervision per popular request

Assessment Matrix

Learning goal Project Exam
Describe phases in the design process x x
Describe methods for development and evaluation of human-computer interaction x
Describe similarities and differences in design for different user groups x x
Describe considerations for involving users in the design process x
Understand the role of HCI in the software development process and information technology x
Design interfaces for certain user groups x x
Adapt design methods to suit users' context and needs x x
Investigate and describe user needs and requirements x
Include ethical issues in the design process and adapt the process for ethical needs x
Analyze designs based on user needs x x
Make a well-founded evaluation of the ethical and societal consequences of a design x x
Critique design and design processes with respect to user needs x x

Course summary:

Date Details Due