Course syllabus

IMPORTANT NOTICE: Please disregard TimeEdit and refer to Canvas for course schedule.

CIU180 / TIA107 Tangible Interaction

2025 Spring Edition (7.5 credits)

Learning outcomes

Knowledge and understanding

- Demonstrate skills and knowledge on how computational technology can be used as a material for design of interactive systems
- Demonstrate skills and knowledge in human cognition and motor skills. Gain experience in how such skills and knowledge can guide the design and evaluation of tangible user interfaces
- Demonstrate skills and knowledge drawing on theory and history of tangible interaction.

 

Skills and abilities

- Design and realize interactive prototypes using tangible interface components
- Make sensible and economic use of advanced components and corresponding techniques
- Reflect on the relation between spatiality, form, and temporality in tangible interaction design

 

Judgement and approach

- Criticize and discuss computer-based tangible artifacts
- Question in what way computational technology is shaping our present and future society and way of life
- Reflect on sustainability issues such as energy consumption and material waste caused by novel computational systems and devices.


Knowledge and Understanding

Demonstrate skills and knowledge on how computational technology can be used as a material for design of interactive systems.

Examination form:
- project evaluation
- control of active participation

Demonstrate skills and knowledge in human cognition and motor skills. Gain experience in how such skills and knowledge can guide the design and evaluation of tangible user interfaces.

Examination form:
- project evaluation
- evaluation of home essay (=home exam)


Demonstrate skills and knowledge drawing on theory and history of tangible interaction.

Examination form:
- evaluation of home essay (=home exam)


Skills and Abilities

Design and realize interactive prototypes using tangible interface components.

Examination form:
- project evaluation
- control of active participation

Make sensible and economic use of advanced components and corresponding techniques.

Examination form:
- control of active participation

Reflect on the relation between spatiality, form, and temporality in tangible interaction design.

Examination form:
- project evaluation
- evaluation of home essay (=home exam)

Judgement and Approach


Criticize and discuss computer-based tangible artifacts.

Examination form:
- evaluation of home essay

Question in what way computational technology is shaping our present and future society and way of life.

Examination form:
- evaluation of home essay

Reflect on sustainability issues such as energy consumption and material waste caused by novel computational systems and devices.

Examination form:
- project evaluation
- evaluation of home essay (=home exam)