Course syllabus
TRA240 Prototyping - with a frugal approach
lp4 VT25 (7.5 hp)
Course is offered by the department of Tracks
Tracks management
Kristina Henricson Briggs, Director Tracks, kristina.henricson.briggs@chalmers.se
Mikael Enelund, Scientific lead Tracks, mikael.enelund@chalmers.se
Ingemar Josefsson, Education administrator, ingjose@chalmers.se
Contact details course
Examiner: Catarina Östlund, industrial designer, catarina.ostlund@chalmers.se
Workshop team: Peter Bäckgren, Pelle Evensen, Henrik Hörlin, Ida Udd and Catarina Östlund
Studio team: Magnus Axelsson, Hugo Landgren and Sofia Toivonen
Guest teachers:
Oskar Lillo, designer, HAY, Copenhagen, oskar.lillo@gmail.com
Helena Hansson, industrial designer, School of Design and Crafts (HDK/GU), helena.hansson@hdk.gu.se,
Course purpose
Prototyping - with a frugal approach is a project-based course in which physical prototyping is practiced as a common ground for starting a collaborative design process with a frugal approach (frugal is roughly explained as to do more with less). The course is structured around three workshops and two presentation/communication exercises. The workshops are guided by the same design object (a pre-defined everyday object) but deal with different types of material. The first one is textile or materials with similar characteristics, the second one is metal and the last one adds the component of 3D-printed parts. The prototyping workshops will be performed in appointed labs/workshops in the Fuse area.
The course is emphasizing on the design process (collaborative) and the development and exploration of ideas during sequences of physical prototyping. Frugal design principles serves as an inspiration for the design as well as an perspective in the discussions of choices, evaluation of prototypes and possible ways forward.
Participating in this course will serve as a source for inspiration, as well as an opportunity to learn and experience alternative, hands-on ways to develop ideas and designs.
This year's project theme is something to carry needed objects in.
Schedule
How to read the schedule? Blue-coloured are mandatory full class activities, grey colour are supervision (sign up for one time slot) and white-coloured is time you plan for within the groups or individually. This time could also include mandatory activities but of a more flexible character.
Introduction | |||||
24/3 | Enroll Fuse Canvas page and answer the satefy quiz: https://chalmers.instructure.com/enroll/8AGEM6 and introduce yourself here | ||||
25/3 |
13.15 - 17.00 Course Introduction, tour workshops, practicalities, signing up for workshop time and collaboration exercise, SB3-S37 18.00 (at latest) Submission of Collaboration exercise |
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26/3 | Workshop time (for signing up see Calendar)/Reading time | ||||
27/3 | Workshop time/Reading time | ||||
28/3 | Reading time | ||||
Workshop | |||||
31/3 | Workshop time/Reading time | ||||
1/4 | Workshop time/Reading time | ||||
2/4 | Workshop time/Reading time | ||||
3/4 | Workshop time/Reading time | ||||
4/4 | Reading time | ||||
Design Project - start | |||||
7/4 |
Workshop time in the morning 16.00-17.00 Lecture Oskar Lillo (online) |
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8/4 | Workshop time | ||||
9/4 |
9-9.45 Introduction to design project, Catarina Östlund, SB3-L113 10-10.45 Lecture Helena Hansson, SB3-L113 11-11.45 Film and audio inspiration, Magnus Axelsson, SB3-L113 |
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10/4 | Team work design project | ||||
11/4 | Team work design project | ||||
Design project - Surdey and ideas | |||||
14/4 | Team work design project | ||||
15/4 | Team work design project | ||||
16/4 | Team work design project | ||||
17/4 | Team work design project | ||||
18/4: | Holiday | ||||
Design project - Choice of main idea (formulation, sketches/models and decisions) | |||||
21/4 | Holiday | ||||
22/4 | Team work design project | ||||
23/4 | Submission of sketch material (each team) | ||||
24/4 | 9.00-11.45 Introduction to video and audio production, Magnus Axelsson and Sofia Toivonen, SB3-S37 | ||||
25/4 | 14.00-17.00 Project Supervision - Main idea, Oskar Lillo (online), see Calendar for time slots | ||||
Design project - Developing the idea (sketches/models) and planning for workshop time | |||||
28/4 | Team work design project and first idea of video- and audio presentation. Hand-in of plan for time in workshops | ||||
29/4 | Team work design project and first idea of video- and audio presentation | ||||
30/4 | Team work design project and first idea of video- and audio presentation | ||||
1/5 | Holiday | ||||
2/5 | 14.00-17.00 Supervision - Development of idea, Oskar Lillo, (online), see Calendar for time slots | ||||
Design project - development of idea and prototype (in workshops) | |||||
5/5 | Prototyping in workshops | ||||
6/5 |
13:15-16:00 Studio supervision (video/audio) in Fuse studios, book a time slot for your group in the course calendar. Note: Make sure to bring a first draft (document/sketch/etc.) of what you plan to achieve for the "Presentation - vision" and the "Presentation - sound". During the supervision we will discuss your drafts. |
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7/5 |
09:00-15:00 Studio supervision (video/audio) in Fuse studios, book a time slot for your group in the course calendar. Note: Make sure to bring a first draft (document/sketch/etc.) of what you plan to achieve for the "Presentation - vision" and the "Presentation - sound". During the supervision we will discuss your drafts. |
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8/5 | Prototyping in workshops/studios | ||||
9/5 | 14.00-17.00 Supervision - Idea and prototype, Oskar Lillo (online) | ||||
Design project - prototyping (in workshops) | |||||
12/5 | Prototyping in workshops/studios | ||||
13/5 | Prototyping in workshops/studios | ||||
14/5 | Prototyping in workshops/studios | ||||
15/5 |
Prototyping in workshops/studios In the afternoon: Opening of the exhibition of projects in the course Machine learning and AI through artistic innovation. Go and visit! |
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16/5 | 13.15-16.00 Project supervision in workshops, voluntary | ||||
Design project - prototyping (in workshops) | |||||
19/5 | Prototyping in workshops/studios | ||||
20/5 | Prototyping in workshops/studios | ||||
21/5 | Prototyping in workshops/studios | ||||
22/5 | Prototyping in workshops/studios | ||||
23/5 | Prototyping in workshops/studios | ||||
Design project - presentation | |||||
26/5 | Winding up project and preparing for presentation | ||||
27/5 | Winding up project and preparing for presentation | ||||
28/5 | 9:00-14.00 Presentation | ||||
29/5 | Holiday | ||||
30/5 | Submission of Design Project, Sound and Vision | ||||
Design project - compilation and hand-in | |||||
2/6 | Reflect | ||||
3/6 | Reflect | ||||
4/6 | Reflect | ||||
5/6 | Submission of Reflect | ||||
6/6 | Holiday |
Mandatory Course literature
On Frugal design (recommended to read during the first two weeks) :
- Wingren Bergman, C. and Eliasson, F. Frugal Design in Practice: From theory to increased biosafety in tuberculosis laboratories in Peru, Chalmers (master thesis) 2023 (p. 13-46)
- Gewald, J-B et al. (Ed.) Transforming Innovation in Africa: Explorative Studies on Appropriation in African Societies, BRILL 2012 (p. 59-76)
On Design, prototyping and creativity (recommended to read in connection to the start of the design project or earlier) :
- Becker, H. S. Creativity is Not a Scarce Commodity (author's website)
- Caputo, A & Koivu, A (ed.) U-joints-A taxonomy of connections Milan 2022, Being not seeming (p. 10-14), Notes on construction (p. 92-97)
- Mollerup, P. Collapsibles, London 2001 (picture excerpts from the book)
- Papanek, V. Design for the real world, London 1985 (p. 3-27)
Course Design and Examination
The course is project based, practical and structured around three workshops and two studio assignments, specifically textile, metal and 3D-printing, sound and video. The project- and presentation work is conducted in teams and in addition to that there are two individual assignments, Literature and Reflect.
The course is examined through:
- active participation in the workshops, project work and the studio assignments
- documentation and compilation of material describing the design prototype and process (submission Design project)
- studio assignments, Sound and Vision
- individual assignments, Literature and Reflect
When is it mandatory to attend in person?
- The blue-coloured full class activities in the schedule
- Participation in metal-, textile- and rapid prototyping workshop (one time-slot for each workshop)
- Participation in at least two project supervisions by Oskar Lillo (team)
- Participation in studio (video/audio) supervision (team)
In case of absence from mandatory activities, a completion assignment or plan has to be discussed with the examiner.
Changes made since the last occasion
The first exercises in the different workshops are less spread out over time, to have more time left for the design project and prototyping within the teams. The literature selection is updated to give a better variety of perspectives. This variety is also used in the new literature assignment and the final reflection. The final individual reflection is expanded and in addition to the general reflections on the project process it also include an evaluation of the project proposal as well as the team collaboration.
Learning objectives and syllabus
Valid for all Tracks courses:
- critically and creatively identify and/or formulate advanced architectural or engineering problems
- master problems with open solutions spaces which includes to be able to handle uncertainties and limited information.
- lead and participate in the development of new products, processes and systems using a holistic approach by following a design process and/or a systematic development process.
- work in multidisciplinary teams and collaborate in teams with different compositions
- show insights about cultural differences and to be able to work sensitively with them.
- show insights about and deal with the impact of architecture and/or engineering solutions in a global, economic, environment and societal context.
- identify ethical aspects and discuss and judge their consequences in relation to the specific problem
- orally and in writing explain and discuss information, problems, methods, design/development processes and solutions
- fulfill project specific learning outcomes
- describe the concept of frugal design/engineering, the context and its different meanings and applications
- reflect on and explain the concept of frugal design/engineering in relation to ones individual area of profession, and through the collaborative course-approach provide for an extended view on possible professional areas and collaborations
- critically identify problem areas adapting to frugal solution
- in collaboration with team members and stakeholders choose and formulate a meaningful project with an identified and framed task/problem
- in group and individually, manage an ideation and prototyping process with the base in frugal principles
- in group, based on ideation and prototyping, create reasonable solutions for the identified task/problem
- present solutions and practice an open learning approach in the arguing, critique, and overall discussion around the solutions, and in dialogue with all involved
- make connections between the different parts and activities in the course, especially between the theoretical and practical parts
- show insights about the individual as well as the group process, through documentation and written reflections
Link to the Study plan
Grading criteria:
- Participation in mandatory activities and in the team work
- Managing the formulation of the design task, ideation and prototyping process and the presentation of the result
- Describe and show gained insights from the literature
- Show insights about the process, team work and frugal characteristics when evaluating and reflecting on the result
Grade 3 – on a basic level, showing understanding of the prototyping/design process/literature
Grade 4 – on a more elaborated level, showing ability to reflect upon the process, results and literature
Grade 5 – as grade 4 and with the addition of showing ability to connect the process and results to literature, the group process and knowledge and other relevant references
The final grade reflects an assessment of the fulfilment of the course activities as a whole.
Course summary:
Date | Details | Due |
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