Course Syllabus
Course-PM
TDA497 / TIA104 Interaction design methodology lp1 HT19 (7.5 hp)
Course is offered by the department of Computer Science and Engineering
Contact details
- Course responsible and formal examiner: Eva Eriksson (eva.eriksson@chalmers.se)
- Co-teacher: Mafalda Samuelsson Gamboa (mafalda.gamboa@chalmers.se)
Yemao Man (yemao.man@chalmers.se) - Guest lecturer: Staffan Björk
- Guest lecturers from industry
Course purpose
The aim of this course is to provide (interaction)designers in spe with a solid knowledge about the design process and its different phases, as well as give an overview of the most common methods used in various phases. In addition, numerous methods will be used, analyzed and compared, in this forming a useful toolkit for upcoming courses.
The course covers the following topics, which together serve in giving knowledge about the entire design process
- The design process
- Understanding Users
- Evaluation and Data Analysis
- Ideation and selection of ideas
- Evaluation
- Co-design
- Iterative design
Schedule
Course literature
Cross, N. (2001).Designerly Ways of Knowing: Design Discipline Versus Design Science. Design Issues 17:3, pp. 49-55.
Moggridge, B. Designing Interactions. (2006), MIT Press. Chapter 10: People and Prototypes. Available at the Chalmers library
Hallnäs, L. and Redström, J. (2007). Interaction Design; Foundations, Experiments. Chapter 1. CTF, Borås.
Frauenberger, C.; Rauhala, M.; and Fitzpatrick, G. (2016) In-Action Ethics. Interacting with Computers.
Blomberg J., Giacomi J., Mosher A., Swenton-Wall P.(1993)Ethnographic Field Methods and Their Relation to Design. Participatory design Principles and practices Lawrence Erlbaum
Associates. 123-155.
Virginia Braun & Victoria Clarke (2006) Using thematic analysis in psychology, Qualitative Research in Psychology, 3:2, 77-101
Djajadiningrat, J.P., Gaver, W. and Fres, .W. (2000) Interaction relabelling and extreme characters: methods for exploring aesthetic interactions. In Conference proceedings on Designing Interactive System (DIS) 2000, pp. 66-71. ACM Press.
Kelly, T. (2000). The perfect Brainstorm. In Kelly, T. & Littman, J. The Art of Innovation, chapter 4, Doubleday.
IDEO Method Cards, 2003.
Preece J., Rogers Y., & Sharp H. (2015) Interaction Design - Beyond Human-Computer Interaction, Fourth edition. John Wiley & Sons, USA (Available online at Chalmers Library)
Jones, J. C. (1992). Design methods, second edition. John Wiley & Sons. Preface
Sanders & Stappers the new landscape of design Sanders, E. & Stappers, P.J. (2008): Co-creation and
the New Landscapes of Design, in Journal of CoDesign , 4:1, pp. 5-18
The UX Book: Process and Guidelines for Ensuring a Quality User Experience. Morgan Kaufmann Publishers. Available Online at Chalmers Library
, and . (2012)
Course design
The course runs Mondays 09.15-17.00 and Wednesdays 09.15-17.00ish, always on campus Lindholmen. See the Schedule-tab for details on exact times and rooms.
The course is given in English. The course features both practical and theoretical parts, as well as work in groups and individual work. Lectures, literature and literature seminars give a theoretical foundation, which are immediately put into practice in the form of exercises.
Focus is upon turning analysis and reflection into practical action. Focus is also on exchange of thoughts, feedback, designs and ideas. Hence, the course requires active participation; participants will spend most of their study time at school, working in pairs or groups.
Relation between the learning outcomes and the parts of the course
Lectures: KU1, KU2, KU4, JA1, JA2, JA4
Literature + Literature seminars: KU3, KU4, SA2, SA5, JA3,
Exercises: SA1-5, JA2, JA5
Seminars: KU3, SA2, JA3, JA4, JA5
Changes made since the last occasion
The course has been partly revised since 2018. Main changes are change of literature and exercises.
Learning objectives and syllabus
Learning objectives:
Knowledge and understanding
- Describe stages of the design process
- Describe methods for working with interaction design
- Describe the similarities and differences of different design methods
- Describe considerations for involving users in the design process
Skills and abilities
- Design technology with regards to users
- Modify design methods to fit the context and needs of users
- Identify needs and requirements for users
- Develop and describe new design methods
- Plan design projects with respect to design goals, stakeholders' requirements, and available resources and expertise
- Conduct work in an inter-cultural environment (including both cultural and educational backgrounds)
Judgement and approach
- Analyze designs taking into account the needs of users
- Make an informed evaluation of the ethical and societal impacts of a design
- Criticize designs and design processes with respect to the methods used
- Identify ethical and social dilemmas in interaction design research and practice
- Reflect on your own design process objectively
Link to the syllabus Chalmers.
Link to the syllabus GU.
If the course is a joint course (Chalmers and Göteborgs Universitet) you should link to both syllabus (Chalmers and Göteborgs Universitet).
Examination form
The course is examined through two modules, namely:
- Exercises, project, seminars, 3 credits (Fail/Pass)
- Home Exam, 4,5 credits (Fail, 3, 4, 5)
In order to pass the entire course, the student needs to receive Pass on the first module and at least 3 on the third module. If you fail one or more parts, you cannot get a final grade, but you will get a grade and the credits for the parts you did pass.
A note on the distribution of credits: It may seem odd that the eight weeks of practical work are only worth 3.5 credits, whereas the home exam in itself is 4.5 credits. This is because much of the time and effort spent on reading and doing exercises goes into the home exam as well, where they come together to express the students’ understanding of process and methods; the points do thus not reflect work time, but learning.
Course Summary:
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